Role
Game Designer, Assistant Producer
Status
Professional Project
Developer
Interaction Games

OFS is a card game on nutrition set in a fantasy world. Two games modes are available : Battle and Adventure.

To win a card battle, the player must make recipes thanks to various cards. Each recipe, depending on its complexity and food balance, is worth a certain amount of points. The player with the highest points at the end of the battle is the winner.

The player can also decide to play several Adventures, each providing a new story arc and new NPCs (who are Bosses during card battles against the AI). NPCs interact with the player differently depending on the Hero they chose.

Each Hero the player can chose has its own specific skill and background : orphan knight trying to prove her worth on her own, mysterious troubadour coming from far away or even renowned royal taster who forgot his modest origins.

Main tasks:

  • Designing game mechanics
  • Creating and writing the game's world, scenario and characters
  • Designing and writing the game's Adventures both gameplay and story-wise.
  • Creating and keeping up-to-date design documents (GDD, content and balance excels)
  • Monitoring production
  • Creating UI mockups
  • Balance
  • Attending brainstorm on both current and potential projects
  • Benchmarking and analysis

About me

Passionate Narrative/Game Designer, I seek opportunities to work on stimulating projects and develop my skills.

I want to make games that provide a strong and meaningful narrative experience.

Favorite types of games

RPG, Action/Adventure, Infiltration, Visual Novel...

... and almost every interesting gaming experience.