Role
Game Designer
Status
Personal Project

Nihil is a strategy board game meant to be played by 2 to 4 players. In this game, players must use their opponent’s moves to reach their goal: bring the central piece back to their base without falling into one of the opposing pieces' traps.

The game was designed to be simple to learn and to give players of all ages an interesting experience manipulating the pawns. It 3D printed and tested with several people, including children, who gave very positive feedbacks.

Main tasks:

  • Design of the game’s rules
  • Design of the game's board to balance the game
  • Organizing playtests

About me

Passionate Narrative/Game Designer, I seek opportunities to work on stimulating projects and develop my skills.

I want to make games that provide a strong and meaningful narrative experience.

Favorite types of games

RPG, Action/Adventure, Infiltration, Visual Novel...

... and almost every interesting gaming experience.